Ship Frames
These stat blocks are the basic stats for ships. These 'frames' can be enhanced with upgrades.
Cost
Frames have a base price. If you opt to add upgrades to your ship, the total cost of the ship is the frame price, plus the price
of any upgrades you add. Upgrades may be added to ships in later turns. Upgrades that are removed give no refunded resources back.
Upgrades
Ships have multiple upgrade 'slots'. Small slots offer a +1 to any stat, medium +2, large +3.
Fuel upgrades are an exception - Small: +2, Medium: +4 (-1 ballistic def., -1 shield def), Large: +8 (-2 ballistic def., -2 shield
def)
Stats Explanation
Stat |
Explanation |
Fuel |
The number of systems a ship can jump through before it needs to refuel. Refuelling can be done by other ships transferring
fuel (during movement phase - ship cannot partake in refuelling and move) or, when in a system with a colony, foregoing
movement to refuel there.
|
Defence (Armour) |
Defence from Ballistic attacks. This is the maximum possible defence that can be rolled in a round of combat. |
Defence (Shield) |
Defence from Phase attacks. This is the maximum possible defence that can be rolled in a round of combat. |
Attack (Ballistic) |
Attacks that target Armour Defence. This is the maximum possible attack that can be rolled in a round of combat. |
Attack (Phase) |
Attacks that target Shield Defence. This is the maximum possible attack that can be rolled in a round of combat. |
Jump Distance |
The maximum number of systems a ship can jump through in one movement round. |
Health |
Hitpoints of a ship. |
Upgrade Slots |
How many of the different sizes of upgrades the frame supports. |
Beacon
100K Credits. 25 Ore.
A special type of ship that can act as a jump target for other ships, or a weapons platform.
Stat |
Value |
Fuel |
0 |
Defence (Armour) |
0 |
Defence (Shield) |
0 |
Attack (Ballistic) |
0 |
Attack (Phase) |
0 |
Jump Distance |
0 |
Health |
30 |
Upgrade Slots |
1 Small, 2 Medium, 1 Large |
Base Exploration Ship
750K Credits.
Ship that can traverse space and create hyperlanes. These ships are the key to expanding into new star systems. It is the only
ship that is able to jump into an uninhabited system that does not already have an exploration ship present.
Stat |
Value |
Fuel |
10 |
Defence (Armour) |
2 |
Defence (Shield) |
2 |
Attack (Ballistic) |
0 |
Attack (Phase) |
0 |
Jump Distance |
3 |
Health |
25 |
Upgrade Slots |
2 Small |
Scout
250K Credits. 40 Ore.
A simple, lightweight combat ship.
Stat |
Value |
Fuel |
8 |
Defence (Armour) |
3 |
Defence (Shield) |
3 |
Attack (Ballistic) |
6 |
Attack (Phase) |
6 |
Jump Distance |
10 |
Health |
30 |
Upgrade Slots |
3 Small |
Frigate
400K Credits. 75 Ore.
A space navy's ol' reliable.
Stat |
Value |
Fuel |
7 |
Defence (Armour) |
5 |
Defence (Shield) |
4 |
Attack (Ballistic) |
12 |
Attack (Phase) |
0 |
Jump Distance |
10 |
Health |
45 |
Upgrade Slots |
1 Small, 3 Medium, 1 Large |
Warship
1.5M Credits. 200 Ore.
A fearsome opponent.
Stat |
Value |
Fuel |
7 |
Defence (Armour) |
12 |
Defence (Shield) |
12 |
Attack (Ballistic) |
20 |
Attack (Phase) |
30 |
Jump Distance |
10 |
Health |
80 |
Upgrade Slots |
3 Medium, 3 Large |