Celestial Conquest

Ship-to-ship

Any enemy ships in the same system can choose to enter combat.

Detailed

Round based:

  1. Players secretly choose actions (see below) for each of their ships to take.
  2. Players roll 1d(stat value) for all of their ship stats.
  3. The actions are revealed and resolved simultaneously.

Actions

Simple

Total all attack and defence stats for the fleets. These now effectively act as a single ship vs ship battle with mega-stats.

Orbital Bombardment

Ships can only attack colonies in otherwise undefended systems - there must be no enemy ships with offensive capability (any attack >= 1) in the system. Colonies may not partake in battles in which ship to ship combat is occuring. One round of orbital bombardment occurs per turn - ships roll attack and defence against the colony and the colony rolls defence and attack (if it has any), and can target a single ship per round to attack, as in ship-to-ship combat.

Colonies under bombardment cannot have components added (eg. defence platforms), but do give their usual credits/ore output including any global buffs from trade research etc.

Colony Stats

Colonies have a base health of 100. Colonies can also be outfitted with up to 5 defence platforms and 5 orbital flack, if researched. Each one of these cost 750K Credits and 100 Ore.